iOS developers will also find this book's information invaluable when writing their apps. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0, Paperba. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. It stays very close to the OpenGL ES specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript. This book demonstrates the use of a powerful open-source modeling tool, Blender. Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES API. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES.
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